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Old May 15, 2006, 07:46 AM // 07:46   #161
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Originally Posted by Oldmantime
after 2000 hours of prophecies i think it's ok to speak up if you don't like the expansion in the hopes that ANET will wake up and change things in such a way that will keep the MAJORITY of the players happy
So what you're saying is you don't like the expansion at all because of that one little aspect? I'm just going to end it there and go to sleep with a smile of amusement on my face.
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Old May 15, 2006, 07:51 AM // 07:51   #162
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Originally Posted by Edrina Spellweaver
3) Why are The Black Blades a bunch of elitist pricks who hate everyone outside the alliance?

First and foremost, if anyone feels that they have been mistreated by a member of the alliance, notify that person's guild's officers and explain the situation clearly.

Second, this is simply not the case. All the members of my guild have come to help me at prior missions, sold items at discount prices, and have provided general advice and wity game banter as all guilds should. Our goal was to be #1 and take Cavalon from the German guild GZSZ. When we finally took it, it wasn't "We R 2 1337 4 j00!!!1" so much as "We are #1!" If The Crusaders goal is to hold Cavalon and open The Deep, by all means have at it. I embrace the challenge to keep us on our toes. Haressment, bigotry, slander, and discredit to our name, however, will not be tolerated and dealt with accordingly. Take your fights to GvG.
fair points, you're allowed make your own choices on how to run you alliance, but don't try and tell me there haven't been memebrs of your alliance who have been saying that most players couldn't handle the deep, they have and it's pretty easy to say they're wrong.

much respect to you for being the first person from the black blades to come on here and explain your ideals in a well thought out manner.
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Old May 15, 2006, 07:53 AM // 07:53   #163
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Originally Posted by Kariston The Swift
So what you're saying is you don't like the expansion at all because of that one little aspect? I'm just going to end it there and go to sleep with a smile of amusement on my face.
i already said i wouldn't care about the elite missions if the rest of us got some high level areas, but we didn't, THAT'S my problem
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Old May 15, 2006, 07:58 AM // 07:58   #164
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Quote:
Originally Posted by Edrina Spellweaver
For the sake of myself, my guildmates, the alliance and everyone else involved, it seems like some (further) clarification is in order.
And perhaps a little more, if you'd be so kind.

Quote:
Originally Posted by Edrina Spellweaver
1) Why don't all players have access to the elite mission?

(Box text removed)

As descibed, elite missions would only be for the alliances who controlled the area which provides access.

(A whole bunch of text removed)

If The Crusaders goal is to hold Cavalon and open The Deep, by all means have at it. I embrace the challenge to keep us on our toes.
I guess I'm not sure I understand what your position is. The first part leads me to believe that you are saying the elite mission should only be for the top alliance at the time. This is fine, I can understand that. But then you say you welcome TC's goal to open the Deep to everyone.

Do you take issue with what TC does when they hold Cavalon, or do you just disagree with their decision, but respect that they can do so ?

As for me, I think if ANet meant for it to only be accessible to the controlling alliance, they would have locked it up like they locked the first two missions from native Tyrians. They didn't do that. What they did do was require a member of the controlling alliance to be the one to gain access, while allowing everyone in the party through. From this I conclude that ANet wanted each controlling alliance to do as they wish. Do you agree ?

edit: (for all) The mods have been closing threads on this topic because of some back and forth content. I just request that we be extra careful to avoid the "Wicked Staff of Closing".

Last edited by Swinging Fists; May 15, 2006 at 08:04 AM // 08:04..
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Old May 15, 2006, 08:16 AM // 08:16   #165
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At some point of time you are going to have to face the facts, that a vast majority never wanted the Factions favor system from the get go. Numerous posts with concern about it along with the dislikes were well present before the FPE (Free Preview Weekend) and every day after it. And the hate of the favor system wasn’t exclusive to this forum.

Did you really think that you are going to change the minds of the masses who did not want this favor system from the start?

And it’s a free world, I will do what I want to do…..I suggest you invest in blinders or rose colored glasses.
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Old May 15, 2006, 08:20 AM // 08:20   #166
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As for further clarification:

Yes I agree that the idea is that the controling alliance can do as they wish with the exclusive area. While I don't particularly approve of TC's choice to open The Deep to all, if they are the controling alliance, it is their right to do so. It may have not been Anet's intention for The Deep to be alliance only, but we would like some semblance of exclusiveness, and have established our rules and parameters to do as such. We have earned that right. If people do not approve, let them gain enough faction to put us out of power. That's why there is faction decay, so you can't just amass a huge quantity of faction and sit on top forever. Control is an active process, and only a dedicated and large alliance can hope to achieve.

P.S. I don't want to seem as though I am egging you on, but if you want Cavalon, come and claim it.
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Old May 15, 2006, 08:37 AM // 08:37   #167
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I don't quite see why people would get all upset that TC (Yes I am a member of the TC alliance and therefore am a little biased in that way) let so many people into The Deep. So what if they are all "noobs?" Everyone has to start somewhere. Also, if you really wanted to beat this mission, then wouldn't you naturally set up a group of people and go at it rather than getting random pick ups? It is just the same as Heroes' Ascent. People who seek to succeed wont just take whoever tries to add themself to the party. Heck, the same even stands for FoW and UW groups.

Also, I'd think that letting the deep be opened to the community would create a knowledge base in the community for the "noobs" to draw from. If there are people experienced in the mission who are willing to help others (and there are), then sooner or later the number of "noobs" thins out.

My personal experience with the deep was pretty awesome I'd have to say. A group of my guildies and alliance members along with some PUGs and myself went in a couple of times and refined our build and had a blast. Honestly, people need to be a little more light-hearted about a game. I found it hilarious when our party would wipe and someone would attempt some ridiculously off the wall tactic.

Anyways, (I know I deviated from my point) it isn't that hard to organize a group for these elite missions if you want to succeed. So the argument that letting everyone in lets too many "noobs" in is just ridiculous. If you get a "noob" in your group and it ruins your attempt on the mission, well you only have yourself to blame.

Lastly, since we owned the town, we could do whatever we wanted with it. So guess what... we did. And what we wanted was to let everyone have a shot. Suck it up guys.
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Old May 15, 2006, 08:41 AM // 08:41   #168
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I will leave all my chars there, thanks to TC i got them all in.

And unless I`m really bored of farming that area, I WONT LEAVE.
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Old May 15, 2006, 09:18 AM // 09:18   #169
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Anyone else getting tired of this BB vs TC thing?

We should be putting pressure on AN to change things and solve the root of the problems rather than focussing on the results.

As it stands atm all I read is a community as each others throats, when in fact it should be making polite, well reasoned arguments to the developers to get rid of this madness.

Even if you think the faction system is ok, you cannot deny that it has harmed the game and it's community greatly. Time to call a ceasefire imho and work towards getting the thing fixed and wounds bandaged up.
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Old May 15, 2006, 09:23 AM // 09:23   #170
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No kidding. One of the reasons I don't do PvP is elitism. Those types usually kept away from PvE, now we have to deal with them.
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Old May 15, 2006, 11:32 AM // 11:32   #171
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Oldmantime i think you misunderstood my post. I never said that the elite mission was impossible or that anyone wasn't good enough for it. I purely stated, because its more difficult than most parts of the game, that i would rather play it with people i know and trust as opposed to complete strangers who could possibly do something such as rage-quit.

At no point did i, or as far as i know anyone in the black blades ever say "We are too 1337 for you", we were pleased to be #1 in the faction race yes, but we never had dillusions of that making us the best GW players in the world ever.

As previously stated, Cavalon is there to be taken to do what you will with it, we urge you to challenge us for control.
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Old May 15, 2006, 11:59 AM // 11:59   #172
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When does a reward become not a reward? When everyone gets it.

But much of the reason that I disagree with this is because you are not helping anyone. You say you are being kind and helping them, but bringing them to the Deep when they have not earned it is not helping them.

If someone is sitting on the couch and won't get up and you keep bringing him food, that is not helping him. If you keep bringing him food then he'll never force himself to get up and get it himself.

Giving things away free when they were not free only makes them become dependant on you, which is not a good thing. As humans we should strive for independancy, and as team members we should strive for interdependancy. Interdependancy is not the same thing as dependancy.

It is obvious that all of these people that claim they must have everything free to survive have been spoiled in real life, maybe they did get everything easily. But that doesn't mean that lifestyle has to continue in this game.
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Old May 15, 2006, 12:06 PM // 12:06   #173
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Quote:
Originally Posted by Kariston The Swift
So what you're saying is you don't like the expansion at all because of that one little aspect? I'm just going to end it there and go to sleep with a smile of amusement on my face.
If you imagine factions currently having the difficulty of pre-searing, then picture being stuck there because you are being denied access to the only areas that 'might' provide a challenge, maybe you'll have a better idea why this 'one little aspect' is so important to so many people.

I ask you, where is the repeatable end game content for the rest of us?
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Old May 15, 2006, 12:25 PM // 12:25   #174
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If you imagine factions currently having the difficulty of pre-searing, then picture being stuck there because you are being denied access to the only areas that 'might' provide a challenge, maybe you'll have a better idea why this 'one little aspect' is so important to so many people.
Erm... dude... you're not cutting out one little aspect, you're cutting out practically the entire game... Cutting out one mission and cutting out everything after pre-searing are completely different matters.

Please, post something that actually has relevance.
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Old May 15, 2006, 12:25 PM // 12:25   #175
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Quote:
Originally Posted by Fenrir
I ask you, where is the repeatable end game content for the rest of us?
Oh it's there... it's called the Luxon Supplies Quest or the Kurzick Duelist Quest. ANet intends you to repeat that content ad inifinitum.

</sarcasm>
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Old May 15, 2006, 12:45 PM // 12:45   #176
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Quote:
Originally Posted by Fenrir
I ask you, where is the repeatable end game content for the rest of us?
EXACTLY my problem

Quote:
Originally Posted by MelechRic
Oh it's there... it's called the Luxon Supplies Quest or the Kurzick Duelist Quest. ANet intends you to repeat that content ad inifinitum.
hahahahha genius

Quote:
Originally Posted by Daktarins Bane
As previously stated, Cavalon is there to be taken to do what you will with it, we urge you to challenge us for control.
In all honesty I'd rather not, I started playing Guild wars because I didn't want a constant grind, and to take control of the capitals IS just a constant grind, not my idea of fun nor are the actions that people take to gain control of the towns actions that should be rewarded.

Quote:
Originally Posted by Jagflame
Erm... dude... you're not cutting out one little aspect, you're cutting out practically the entire game... Cutting out one mission and cutting out everything after pre-searing are completely different matters.

Please, post something that actually has relevance.
Maybe you didn't understand what was meant. Factions = too easy

Last edited by Oldmantime; May 15, 2006 at 12:52 PM // 12:52..
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Old May 15, 2006, 01:42 PM // 13:42   #177
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Quote:
Originally Posted by Jagflame
When does a reward become not a reward? When everyone gets it.
Wrong, idiot. That's only the case if the person getting the reward has a mental block, and realizes that they have wasted their time "working" on a game, but don't want to admit it to the world. Quite frankly, those people should go kill themselves, because they are worthless.

Quote:
But much of the reason that I disagree with this is because you are not helping anyone. You say you are being kind and helping them, but bringing them to the Deep when they have not earned it is not helping them.
Did they buy the game? Then they earned the right to enter every single mission in the game.
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Old May 15, 2006, 01:51 PM // 13:51   #178
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Quote:
Originally Posted by Jagflame
Erm... dude... you're not cutting out one little aspect, you're cutting out practically the entire game... Cutting out one mission and cutting out everything after pre-searing are completely different matters.

Please, post something that actually has relevance.
Perhaps a re-read is in order?

I was implying (through exageration) that Factions, as it stands, is far too easy, so we might as well be stuck in pre-searing ie. no challenge, no repeatable quests.

Quite frankly those that 'grind' for control of the cities and the '1337' missions are the very people who are ill equipped to actually handle them.

If you want to reward grind, give them something shiny and completely useless. A weapons crafter with unique skins for the holders only? A special armour crafter? (all customized of course) But rewarding grind with challenging pve content is just nonsensical!
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Old May 15, 2006, 02:06 PM // 14:06   #179
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I dont agree at all. First off, the only repetable quests in Prophecy are in UW/FoW, ie: in a place that is NOT a prophecy place but a core place.

2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge.

3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do.
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Old May 15, 2006, 03:10 PM // 15:10   #180
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Quote:
Originally Posted by Sir Mad
I dont agree at all. First off, the only repetable quests in Prophecy are in UW/FoW, ie: in a place that is NOT a prophecy place but a core place.

2/ I think you can't say getting the title of protector of Cantha is not a challange - the same goes for Aurios Mines mission and the like. You may not like this stuff, but it's definitly a challenge.

3/ I wouldn't be against some kind of reward system if this system was fair with everyone, and if everyone had a chance to actually earn the reward, provided he's skilled enough. It's not the case, and you know it as I do.
never heard of tombs or sorrows?

and it IS a prophecies place, it came with prophecies, therefore adding a new entrance to it means it's not a new area

and anyway the problem is FACTIONS BEGINS AT LEVEL 20! there is no actual levelling up your characters in Cantha, doing all the quests on the noob island and slaughtering a few enemies will get you to level 20. there SHOULD have been high level areas added, there's nothing else to do

Last edited by Oldmantime; May 15, 2006 at 03:38 PM // 15:38..
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